LogInit: Overriding language with game user settings culture configuration option (en-US). LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool LogUObjectAllocator: 35840 out of 0 bytes used by permanent object pool. LogUObjectArray: 211 objects as part of root set at end of initial load. LogAssetRegistry: FAssetRegistry took 0.0087 seconds to start up LogMemory: Process Virtual Memory: 53.95 MB used, 53.95 MB peak LogMemory: Process Physical Memory: 27.30 MB used, 27.30 MB peak LogMemory: Platform Memory Stats for Windows LogMemory: Memory total: Physical=15.9GB (16GB approx) LogInit: High frequency timer resolution =3.703978 MHz LogInit: Presizing for max 100000 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. LogInit: Base directory: F:/Program Files (x86)/Epic Games/Launcher/Portal/Binaries/Win64/ LogInit: Command line: “F:\Program Files (x86)\Epic Games\Launcher\Portal\Binaries\Win32.\Portal\Binaries\Win64\EpicGamesLauncher.exe” -SaveToUserDir -Messaging LogInit: Branch Name: ++Portal+Release-Live LogInit: Compatible Engine Version: 4.18.0-3656250+++Portal+Release-Live LogPluginManager: Mounting plugin UdpMessaging LogPluginManager: Mounting plugin MessagingDebugger LogPluginManager: Mounting plugin XCodeSourceCodeAccess LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess LogTaskGraph: Started task graph with 4 named threads and 11 total threads with 1 sets of task threads. LogPlatformFile: Not using cached read wrapper LogInit: WinPlatform: Running 64bit OS: true LogInit: WinPlatform: Running 64bit App: true LogInit: WinPlatform: Process integrity level: Medium LogInit: WinPlatform: Process is elevated: false LogInit: WinPlatform: Process ran as admin: false LogInit: WinPlatform: User is admin: true LogWindows: FileExists returned 0 for Module VtuneApi32e.dllĪppSettings: Version: 6.4.0-3656250+++Portal+Release-LiveĪppSettings: CommandLine: “F:\Program Files (x86)\Epic Games\Launcher\Portal\Binaries\Win32.\Portal\Binaries\Win64\EpicGamesLauncher.exe”ĪppSettings: bAllowMultipleInstances: falseĪppSettings: bIsExecutingAutomation: false LogWindows: LoadLibraryWithSearchPaths failed for file VtuneApi32e.dll. LogWindows: FileExists returned 0 for Module VtuneApi.dll LogWindows: LoadLibraryWithSearchPaths failed for file VtuneApi.dll. LogWindows: FileExists returned 0 for Module VSPerf140.dll LogWindows: LoadLibraryWithSearchPaths failed for file VSPerf140.dll. LogWindows: FileExists returned 0 for Module aqProf.dll In case you are still seeing the error, try out the next fix listed.LogWindows: LoadLibraryWithSearchPaths failed for file aqProf.dll. NOTE: Replace the x’s with your unique 25 character product activation code. Make sure to hit Enter after every command. Step 4: In the Command prompt window that opens, enter the below commands one after the other. Step 3: In the User Access Confirmation dialog that opens, click on Yes. Step 2: Type cmd and hold the keys Ctrl+Shift+Enter. Step 1: Open the Run Dialog using the keys Windows+R. If you had Windows 10/11 Home version in your system when you purchased the system and you are seeing the error since you upgraded it to Windows 10/11 Pro, then try activating using the slmgr command. Step 6: Try activating the Windows or Office suite again, check if this fixes the error. Step 5: Follow the on-screen instructions and apply the fix. Step 4: Wait patiently till the troubleshooter detects the problem and suggests the fix. Step 3: In the opening window, click on the Troubleshoot button on the right-hand side as shown below. Step 2: Type ms-settings:activation and press on the Ok button. Step 1: Using the keys Windows+R, open the Run Dialog window. Fix 3: Reach out to the Microsoft Customer Care.Fix 1: Run the Activation Troubleshooter.
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